AI Insights · Timothy · July 2025
Top Boxing Games Performance in Portugal: Q2 2025
Explore the performance trends of the top boxing games in Portugal during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on a unified platform in Portugal showcased diverse performance trends. Here's a closer look at how these apps fared in terms of downloads, revenue, and active users.
WWE SLAM by Topps® Card Trader experienced fluctuations in weekly revenue, beginning the quarter at around $500 and gradually declining to $121 by the end of June. Downloads remained minimal throughout the quarter, with a brief spike to 44 in early June. The active user base increased from 6 to 33 in early June but settled at 12 by the quarter's end.
For WWE Mayhem, weekly revenue peaked at $205 in early June before stabilizing around $80. Downloads saw a peak of 258 in mid-April, gradually decreasing to 122 by the end of June. Active users remained relatively stable, starting at 499 and ending at 419.
Real Boxing 2 showed consistent weekly downloads, with a notable increase from 471 to 555 by the end of June. Revenue slightly fluctuated, peaking at $72 at the start and closing the quarter at $51. Active users saw a significant rise from 882 to 817.
MMA Manager 2: Ultimate Fight experienced a rise in weekly downloads, ending the quarter at 113. Revenue started at $62, dipping mid-quarter, and then recovering to $71. Active users increased from 325 to 359 by late June.
Finally, Boxing Star: Boxing Fight Game showed a steady increase in downloads, achieving 240 by the end of June. Revenue hovered around $30 to $47 throughout the quarter. Active users rose from 322 to 386, displaying a positive trend.
These insights, derived from Sensor Tower data, provide a comprehensive view of the boxing game landscape in Portugal. For further analysis and detailed metrics, visit Sensor Tower's platform.